Planeshift mmorpg5/7/2023 ![]() ![]() PlaneShift has been used in multiple studies regarding development of free software and video games. This license also forbids using the content for profit or for unofficial hosting. The PCL prevents modifications, redistributions, and assigns the copyright of accepted contributions to Atomic Blue. The artwork, ruleset, dialog, and other non-engine content of PlaneShift are proprietary and licensed under a custom license: the PlaneShift Content License (PCL). The game uses two different licenses: the engine is released under the GNU General Public License, and the content is released under a proprietary license. The servers and the internet connection for the game are donated by sponsors. The server side engine code and the client code is written from scratch by the PlaneShift team, while the 3D rendering features are based on the Crystal Space 3D engine. The current version "Azure Spirit" was released on April 7, 2014. Four different public versions of the game have come out since then, with additional functionality. The first major version (0.1) released on was codenamed "Atomic Blue". PlaneShift has been open to players for free since its first public release. PlaneShift is currently in the alpha stage of development at version 0.6.3, codenamed "Azure Spirit". The PlaneShift development team is organised in several departments with corresponding leaders. The Planeshift project is developed under guidance of Atomic Blue, a Texas-based non-profit organization. The spells are not known upfront, and have to be researched by combining glyphs in sequence. Casting spells requires combinations of special magical items called glyphs. Planeshift magic comprises several distinct "Ways" (Schools): Crystal Way, Red Way, Brown Way, Azure Way, Blue Way, and Dark Way. PlaneShift uses a skill based progression system, which allows the player to develop this character in any skills without the mandatory choice of a profession. Characters attain progression points (PP) when they successfully engage in combat and use certain abilities, which are used for training skills. If two players' guilds are at war with each other, they do not need to agree to a duel in order to initiate combat with each other. The latter is implemented as the ability to engage in duels on a voluntary basis, which requires both parties to agree to the conditions of the duel. Planeshift features both player versus environment and player versus player combat. The choices made affect the attributes and skills the character has. This method allows the player to choose many additional aspects of the character by describing the story of his or her birth, parents, jobs, house, siblings, and the life events that happened up to his or her adulthood. The second option is to make a character with the "custom" method. The available paths are "Street Warrior", "Enchanter", "Fighting Monk", "Warlock", "Knight", "Rogue". A path reflects the career of the character in his youth, and has associated events which will set the starting skills and stats. The first option is to choose to make a "quick" character, in which a player chooses a "path" and the character's specific attributes are chosen based on the profession. The PlaneShift character creation tool features two options. There are denominations for 10, 20 and 50 Tria, named Hexas, Octas and Circles. Players trade using the currency Tria, a triangle-shaped coin. The game has strong focus on Roleplay and IC (In-Character) behaviour and speech is promoted by the Game Master team. ![]() Players increase their character's skills by completing these quests in the game. There are also events, hosted by Game-Moderators, that allow for unique quests, festivals and happenings. ![]() The quests are sequenced to allow character progression in the different skills of the game. Some of these NPC's provide quests and guidance on how to proceed to gain items and powers. The interaction with the NPCs is based on predefined answers the player can pick from a list, and also a freeform text entry, which uses natural language parsing to interpret the text. This can either be done by reading books or by learning about the world by speaking with the NPCs. A major goal of the game is to explore and learn. PlaneShift gameplay is based on classical Multiplayer Role Playing Game style, with exploration, magic, single player or team based combat and quests. Though set underground, life is possible because a crystal named the Azure Sun draws light from the surface of the planet. The races feature standard fantasy types, like elves and dwarves, but also humanoids made of rock and winged amphibians. PlaneShift has 9 playable races, each of which have their own homelands and characteristics. Players begin in the main city, Hydlaa, where they will start their journey. PlaneShift takes place inside a colossal stalactite named Yliakum. ![]()
0 Comments
Leave a Reply. |